Designing Dependable Distributed Systems

I used to keep two separate notes: one for first principles (reliability, availability, scalability, maintainability) and one for “golden rules” like cloning servers, caching aggressively, and queueing slow work. They finally live together here. I treat this as a living field guide written in my own voice so I remember why every pattern exists.

What “Dependable” Means to Me

Dependability is not a single metric; it is the overlap of several promises I make to customers and teams:

I design with Service-Level Objectives up front. If a component, cache, or queue does not advance at least one of those promises, I question why it exists.

Layered Fault Tolerance

I approach failure like layered armor:

The aim is not perfection. The aim is to fail loudly, degrade gracefully, and recover predictably.

Scaling Patterns I Keep Returning To

Every reliable system I ship leans on a familiar set of patterns:

Distributed Patterns in My Toolbox

Different teams call them by different names, but I keep touching the same set of distributed patterns:

Lessons From Modern Cloud-Native Systems

Running workloads on Kubernetes, service meshes, and serverless platforms reinforced a few habits:

How I Keep Systems Dependable

Dependable distributed systems are less about a single brilliant trick and more about disciplined layering of patterns, feedback loops, and people practices. I update this page whenever production teaches me something new.

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